Actually January (2013) was the month of arguments. We are seeing fan-bases divided between the ones who accepted change and the ones who don’t (as well as the ever on-going feud of who would win or should’ve won in a fight between Dragonball’s Goku and Superman).
That same argument
will definitely rear its ugly head once again when Dead Space 3 comes to our
systems. Console fanboys aside of which console will the game perform better on
(in this case it’ll be the PS3 of course that will perform perfectly but
Digital Foundry will be paid well by you know who truly), it’ll be another case
of accepting the direction it is in rather than accepting that it’s the end of
a story since the incident began on the Ishimura.
Seriously all this
talk about how the redesigning of a main character ruined the game of how it
was is utter bullshit. The new look Dante making the series look bad? That's what a lot of Dante loyalists believed.
Seriously?
Rather, I was more
concerned on the combat system, namely the changing of swords during fights.
Yeah in a sense the one Devil May Cry game that turned me off was the fourth
game, not with the introduction of Nero but the game’s combat system that
required a lot of timing issues, jump-cancels and a lot of weapon switching in
between combo and during combat; something I am not very fond of. Maybe using
Vergil during Devil May Cry 3 Special Edition made me turned back to it for
that time but that was it.
Ninja Theory’s reboot
of the franchise made me accept the combat system rather than the character
design itself. I managed to download the demo and if you ask me; I’m impressed.
Maybe the weapon switching will give me some trouble but it will take some time
to get used to after some weeks or months if I can make time for it. Because of
Devil May Cry 4, I eventually turned my back on the series. The game was just
too extreme for most players like me who lacked the luxury of time to understand
the extremely complex combat system given our daily occupations. The problem was also seen in Devil May
Cry 3 Special Edition, though not to an extent; where mashing through the game
with the Force Edge+Yamato combination was just enough for me to plough through
even Vergil Must Die mode almost without problems….
Even with the ZERO
scores given by users (registered members) on Metacritic, sales and
professional reviews have been more positive than mediocre with 6 or 7/10 being
the lowest. That’s pretty good for a rebooted game.
And soon the issue
will fall on Dead Space 3. Gone (somewhat) are the dark corners of a space
station now replaced by an icy snow-filled planet, two player co-op and enemies
that now shoot back with bullets and grenades thus turning Dead Space 3 from a
horror to a shooter (though the horror theme still remains). Many will say Dead
Space 3 has ripped off from Lost Planet have surely not seen John Carpenter’s
The Thing, since that alien horror film’s location is also icy and snowy too!
If a change is really
that bad surely it didn’t hurt Capcom’s Street Fighter IV when all the
characters looked 3D. Or Need for Speed Most Wanted by Criteron, is based on
Burnout Paradise (also made by Criteron). Or back to Capcom when Resident Evil
5 became two players and Marvel vs. Capcom 3 has three attack buttons with the
4th being a launcher for air combos (not counting the assists/tag
functions). All of them mentioned here succeeded.
Maybe some changes
are bad yes, game in question being Ninja Gaiden III and their ‘Steel-on-Bone’
system, thus making killing every goon a guessing game instead. And Team Ninja
admitted their mistake on that, only to make it even worst by not porting
Razor’s Edge to the PS3 and Xbox 360 as well, making it solely for the Wii-U
(hopefully that will change).
Even with the change
the said game can still be enjoyable if some things are ignored. Metal Gear
Solid 2 where the remainder of the story is finished by some rookie-boyband-wannabe-lookalike
named Raiden. And Metal Gear Solid 3 where people like me who are used to
relying on radars to accomplish our goals have to make do without them. Again
both games are success. And speaking of Raiden, he’s more SOLID now than he
once was and I welcomed that change.
February will be one
to look out for, with Gearbox’s own re-visioning of the ALIENS franchise with
ALIENS: COLONIAL MARINES. No Predators this time round; it’s strictly humans
and bugs affair. DEAD SPACE 3 will be the final chapter of the DEAD SPACE
series and we will all see through Isaac Clarke’s final journey to destroy the
marker and the long awaited METAL GEAR RISING: REVENGEANCE where for the first
time in MGS history; stealth is (almost) not an option.
And basically in the end,
it will be how we judge the game not by how it looks but by what its title stands
for and how it is represented.
And by the way; here's to a Happy Lunar New Year in advance to all Chinese gamers out there.
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